Overthinking Twilight Imperium, 4th Edition

What are the strongest factions? Who has the best heroes?
Twilight Imperium
Stan
Author
Published

April 21, 2025

Twilight Imperium is a space opera strategy board game by Fantasy Flight Games. The modern board game enthusiasts at Board Game Geek rank it in their top ten, but it is also a very complicated game: there are dozens of factions, an expansive technology tree, and almost 50 pages of rules in the living rules reference.

I found a data set from thousands of games played online asynchronously and will use this as a starting point to answer my personal questions about faction and hero strength.

Tip

Twilight Imperium is a complex strategy game that is, at its heart, about diplomacy and playing the table — that is, it’s a social game (though having the right plastic on the table helps too). Winning the game isn’t as simple as just picking the right faction or technology tree.

I do not think data analysis will tell you how to win the game at your table, but I think it is fun to do these kinds of analysis and think the results are an interesting statement on the current “meta” in this version of the game.

Faction Strength

Twilight Imperium has two dozen different factions, each with their own abilities and flavor of play. I tend to actually really enjoy playing as factions many consider weak, including the Arborec and Mentak Coalition.

For each event E, we have P players (6 in this case) who are playing one of 1-P factions. Each game has one winner drawn from the categorical distribution based on the factions’ abilities.

Here is the code in Stan:

data {
  int<lower=1> E;                      // number of events
  int<lower=1> P;                      // total number of players
  int<lower=1, upper=P> players[E, 6]; // player IDs per event
  int<lower=1, upper=6> winner[E];     // winner index (1-6)
}
parameters {
  vector[P] ability;                   // faction strength
}
model {
  ability ~ normal(0, 1);             // priors

  for (e in 1:E) {
    vector[6] logit_p;
    for (k in 1:6) {
      logit_p[k] = ability[players[e, k]];
    }
    winner[e] ~ categorical_logit(logit_p);
  }
}

Potential ways to improve this analysis:

  • Account for speaker position and slice strength.

Faction Combos

The presence of another faction in the game can have a large effect on a faction’s strength. For instance, the Yssaril benefit from other factions like the Naalu that have powerful agents they can copy.

Table 1

Heroes

Most Played Heroes

One of my pet theories is that good heroes are ones that you can play consistently.

Table 2
Faction Hero Purged %
Titans of Ul 94.06%
Empyrean 91.33%
Naalu Collective 88.52%
Naaz-Rokha Alliance 87.41%
Keleres ~ Mentak 86.39%
Yssaril Tribes 86.20%
Emirates of Hacan 79.22%
Universities of Jol-Nar 76.13%
Vuil'raith Cabal 73.81%
Nekro Virus 72.70%
Yin Brotherhood 72.67%
Winnu 67.30%
Keleres ~ Xxcha 61.54%
Arborec 60.57%
Faction Hero Purged %
Federation of Sol 58.81%
Mahact Gene-Sorcerers 58.06%
L1Z1X Mindnet 58.06%
Ghosts of Creuss 56.64%
Clan of Saar 45.24%
Embers of Muaat 41.42%
Argent Flight 38.55%
Mentak Coalition 35.18%
Keleres ~ Argent 31.96%
Sardakk N'orr 29.88%
Nomad 17.59%
Barony of Letnev 15.40%
Xxcha Kingdom 0.00%

Here we can see which factions have the most usable heroes 1. The Titans hero gives a nice planet upgrade in the home system and gets used in almost every single game. On the other hand, the Barony hero is much more situational.

1 Note that as of Codex III, the Xxcha hero is the only one that cannot be purged.

Hero Importance

To determine hero strength, we might ask: for each faction, to what extent does playing the hero help them win?

Figure 1: Estimated effect of purging each faction’s hero on win probability in Twilight Imperium. Points show posterior means; error bars show 95% credible intervals. Values above zero indicate factions that tend to perform better when their hero is purged.

Unsurprisingly, the Winnu game seems most dependent on their ability to use their hero, which can let them play the primary ability imperial strategy card at any point.

Mecatol Rex

Is it worth it to take Mecatol Rex?

Table 3
Scored Mecatol? Games Win Rate
Yes 6040 25.08%
No 12044 12.45%

Figure 2: Histogram of simulated changes in win probability from scoring at least one point from Mecatol Rex. The minimum result from the simulation is an increase of 12.1 pp.