Principles for Creative Work
Published by Carl Colglazier. [Permalink]
A lot of these ideas aren’t original. In fact, many are borrowed from processes in software development and team management I have learned while a college student. I am writing them down here as a bit of a self-reminder. This note isn’t perfect, but….
Perfection is a fantasy
Don’t fall for it.
The idea of perfection comes the imagination: an unrealistic, idealized version of ourselves with no basis in reality. Most of the time, “good enough” is good enough. The goal should never be perfection. Rather, ask what you are trying to convey? How do you want people to feel? What do you want them to know? If you can say you’ve put to form what you want the audience to experience, you have succeeded.
Build quickly and fail cheaply.
I wrote this up as one principle because I think they are necessarily linked to each other. As a recovering perfectionist, I remain astutely aware of failure. It’s inevitable in nearly any project. The best way to manage it is to incorporate it into the process. Create opportunities to flesh out ideas and prototypes to avoid racking up higher costs later on.
Reduce workflow friction.
How much time are you actually working and how much time do you spend on paperwork? This isn’t to say documentation is useless. Coordination and teamwork often are exactly the bottlenecks which need to be eliminated.
It’s easiest after you start.
I did summer swim team for many years. In May and early June, getting into the water was a real drudge. The air wasn’t quite warm enough for it to feel refreshing and the water hadn’t warmed up enough from its chilly tapwater origins. The thing is, you could spend forever building everything up, waiting at the side of the pool. Trying to amp yourself up. It gets you nowhere. The only way to get through it is to get started. It sucks, but you get better at managing it.
I'm Carl Colglazier.
Rooted in a dual education in computer science and communication, I make meaningful information accessible with new media, social computing, and computational social science. I also post on Twitter, YouTube, and GitHub.